Goals: Level up 3D overpainting skills, controlling color palettes, setting up an advanced Blender scene
See more of this and other art at ArtStation.
I wanted this shot to feel like the introduction of a game cinematic. The introduction of our bad guys, establishing their overall shape design and colors. Here's where we first meet our character, the commander of the fleet. And the final frame where we see how the fleet engages in orbital strikes.
It started with a setup of a sun, moon, and Earth setup in Blender's Eevee renderer. First draft of the scene, with an initial frame count of just 3. Final compositions and storytelling frames. Some pretty rough early frames of the scene.